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The Toy Guy

May 1, 2003

Playing To Princeton

With parents fretting about whether or not their child will get into the "right" nursery school before the baby is even born, or wondering whether a kindergarten infraction will prevent junior from matriculating at Princeton, there is a growing concern voiced by some parents that any time not spent on a child's development is wasted time. They worry that in the competitive environment of school and college admissions there isn't time for children to play. In recent months, we've talked to parents who are plotting their grade school aged children's activities through high school to make them appealing candidates to desirable schools. We've talked to parents who truly believe that their toddler's not being accepted at the "right" daycare center will have a lifelong impact on the child's social and economic life.

While we won't deny that acceptance at schools is competitive and that certain schools may, in fact, position children for future advancement, there are far too many people who have made tremendous successes without these advantages to think that it's productive to make a child's life completely focused on the future - especially when that comes at the cost of creative and open-ended play.

Those who would want to see how a total focus on facts and knowledge could dampen a child's creativity and spirit might pick up Dickens' Hard Times. It might be reassuring to know that some of the same issues were being considered in the 1850s. However, most modern parents have little time for non-essential reading, and particularly not for relatively obscure Victorian novels. So let's boil it down to this: children need to play in an engaged and open-ended fashion. Doing so will not lead them down the path to failure, so long as play is balanced with a solid educational foundation. In fact, since all play is educational, it's very possible for parents to achieve both things - a fun play experience for kids and reinforcement of educational principles.

One only needs to look at the success of LeapFrog and their LeapPad reading system to understand how this can work. This product has not been successful because children were shackled to it and were told to learn to read "or else." It's worked - and become one of the consistent best-sellers in the U.S. - because of its ability to engage children at their skill and interest levels. Children are naturally curious about the world and LeapFrog has turned that into a system that has made it fun. Moreover, when children grow up in a home that values learning and reading - and where parents and caregivers model those values for children - their natural inclination is to pursue that. Though the toy is a good one and sound educationally, it is the environment in which the child encounters it that has the most impact in establishing a pattern of curiosity and discovery through play.

Likewise with video games, many parents feel that they are a waste of time. Video games are a valid form of recreation for kids, providing that the games being played are appropriate to the child's level of skill and interest and reflect parents' values. The recreation and challenge provided by a video game, in moderation with physical activity and schoolwork, can offer emotional release and simple escapist pleasure for kids. What adult doesn't at some point pick up a "trashy" novel or watch "mindless" TV just for relaxation? It's the same for kids. Their lives today are often as full and scheduled as their parents and they need the downtime.

Nonetheless, it's not all escapism really, though it may seem that way. Take, for example, the Pokémon games. These have been incredibly successful because kids think they're fun. And they are. At the same time, the skills needed to win at this game and become a Pokémon Master are quite elaborate. Kids need to read, catalog, organize information and then use it selectively as a specific game situation requires. Though these aren't skills that are taught per se, they are underlying elements of the preschool and early grade school curricula that are essential when kids get to math, reading and more advanced work. Because it's presented in a context that kids find entertaining, they willingly try again and again until they build their facility at the game. Essentially, these kids are drilling in thinking and information. It's just that becoming a Pokémon Master seems to have a more direct and immediate reward than memorizing one's times tables.

The point is that there are a lot of skills that children need for success in the world that go beyond organized activities and memorization of information. There are the socialization skills that come as children learn to play within their own peer group without direct adult intervention (though play, especially for young children, should always be supervised to ensure safety). There is the importance of learning that one's actions have consequences. And then there is the need just for the imagination to run free. All of man's greatest achievements have come about because people have been free to conceive of new possibilities. In the adult world, we call this "brainstorming," or some other grown-up word, but it's really just an extension of what to a child is called play.

It starts as young as six months as children explore their worlds through all the senses, and hopefully it just keeps growing as children gravitate to toys and experiences that suit their developmental levels and interests. Play is ongoing, and in a perfect world it continues throughout life because it keeps us engaged in and curious about our world.

Many times adults are nervous about or dismissive of play because they don't understand it. What they observe doesn't seem "productive" to them and so they try to channel their children into something that looks "better" to them. But, as in everything, it's important to look beyond the surface. What looks like mindless playing of Pokémon can really be a child's applying a wealth of information to choose a course of action in a specific situation - a wealth of information that is mind-boggling to any adult who has tried to play Pokémon seriously. (Most adults don't have the interest in learning all this stuff, and that's why it seems so involved.) For children, play is the way in which they come to understand the world, their culture and their roles in it. It is through play that children begin to become individuals—and that's something every parent wants for his or her child.

As adults, our role is to provide structure and context for children's experiences. We need to offer a balance of physical, mental and spiritual experiences for children, and we need to give children the space to expand through play.

Oh, and this has one more direct benefit - active play in the context of solid education and socialization helps create that "well rounded" applicant whom every school is looking for.

Copyright © 2003 Byrne Communications, Inc.