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June 26, 2003
The Winning in Losing
As I've been spending a lot of time in airports lately, I've
had the opportunity to observe all measure of childish tantrums.
From screaming and throwing things to using bad words and
stomping, there are a lot of reasons for calling time outs
out there.
And, no, I'm not talking about kids who are overtired from
traveling too much. I'm talking about adults who don't get
their way. Either they haven't gotten an upgrade they wanted,
or they are berating a ticket agent over the weather or, in
one case, the flight attendant didn't get the drink cart out
fast enough.
It reminds me of a young friend of mine who when he would
lose at a board game was prone to throwing the board and stomping
out of the room. I hasten to add, however, that he was three
at the time and in the ensuing four years he has matured sufficiently
so that though he doesn't like to lose, he handles it with
a certain level of equanimity, philosophically almost. Would
that my fellow travelers had learned the same lessons.
They should all go play Candyland or Chutes and Ladders.
The author and comedienne Jean Kerr, who wrote Please Don't
Eat the Daisies, wrote about how she dreaded playing Chutes
and Ladders with her kids because it was the kind of game
where the outcome depended completely on chance and an adult
playing with a child could actually win. Ms. Kerr was making
a joke, but in interviews with parents and conversations with
teachers, there are a great number of children who are not
being trained to be good losers - good sports, they used to
be called.
We have heard stories of parents insisting that games be
replayed so that their child could get another chance to win.
Back when trading Pokémon cards was all the rage, one
parent called the school and insisted that a trade her child
had made on the playground be reversed because the child was
ultimately disappointed in the outcome. This complaint escalated
into a shouting match between parent and teacher and was eventually
referred to the principal of the school. The child was totally
left out of it, told only that "Mommy will get your card
back."
Now, nobody likes to lose, and no one wants to make choices
they later regret, but that's one of the realities of living
in our culture, and it's something children need to learn
to deal with in their play - or they'll end up as adults screaming
at airline employees about the weather. Learning to lose and
face disappointments, as unpleasant as they may be, can also
help children develop a sense of perspective and the motivation
to try harder next time.
Of course, this must be done in balance and with an eye to
the cognitive development of a child. Three - and four - year
- olds love to win, and there's nothing wrong with sometimes
"fixing" a game of The Wheels on the Bus so the
little one can enjoy the thrill of winning. Neither do adults
want to play Cutthroat Candyland or introduce games that are
so far above the ability of a child that he or she can't win.
At the same time, it's important when there is a game of chance
for children to start to learn that chance is fickle, and
they can be guided into appropriate modes of behavior when
they do lose.
With older children, who are ready for games like Clue, Monopoly
and Battleship, for instance, there is a level of thinking
that's involved and learning to play these games can help
children in an abstract way learn that their actions have
consequences, and that the choices they make will have specific
outcomes. Again, when adults play these games with children,
they might want to adjust their level of playing to match
the child's, but letting the child win every time is neither
realistic nor healthy. Shielding children from disappointments
and not helping them to learn appropriate behaviors when they
have these experiences actually does a disservice to a child
and can cause problems when he or she is in school.
One of the reasons we are so supportive of skateboarding
and other kinds of sports activities (always practiced with
appropriate protection and supervision) is that kids learn
very quickly that they are not going to hit a trick perfectly
every time. In fact, they actively learn through their failures
to do things better, and they learn that practice makes perfect.
This is the same with organized sports (when well - organized
and effectively coached), but skateboarding is usually done
informally among groups of kids, so the socialization and
discipline occurs more organically among peers, rather than
being imposed by adults.
How we learn to deal with success or failure goes way beyond
who was the first to figure out Miss Scarlet committed the
murder in the library with the lead pipe. It is one of the
fundamental building blocks of healthy interaction with peers
throughout life.
Oh, and as for that Pokémon card, the principal ultimately
refused to reverse the trade, saying that despite the child's
temporary disappointment it was fundamentally a good thing.
"In my experience, kids only ever make one really bad
trade," he said.
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