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Welcome to the toy
guy's features! (Toy Fair International, New York
City, 2005) |
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| "Seen Anything Good"? This is a question we hear frequently at Toy Fair. People in the halls of the Toy Building are stopping us and asking in the food court of the Javits Convention Center. Even friends of ours that have nothing to do with the toy industry, know when it's Toy Fair and ask if we've seen anything good. Despite how often this question is asked, when your job is to try to get a sense of the whole business in just a few short days, it's never possible to be fully prepared with an answer. Sure, there are things that stand out as good candidates to be hot toys in the coming year, but one when starts to think about the totality of a child's play experience, it takes a lot more work than just a quick decision shared in the hurly-burly of a trade show. As we go through the fair, and the one in Hong Kong and others we attend, the job is to get a real sense of what's out therean overall sense. Then, the real work beginstrying to see what will resonate with kids not in the context of a beautifully created showroom but in the context of their lives. Each year, more than 150,000 toys are displayed at Toy Fair, and of those about 50,000 or so are new and have never been seen before. How does one even begin to pick? Well, as with many consumer products, it's much more an art than a science. Trying to handicap what are going to be good toys is a combination of knowledge about kids, knowledge about the culture as a whole and what kids' tastes are. Over the past twenty years it's become a lot more difficult, and almost any contemporary parent will tell you that one of the big changes is that kids consume more and more like adults than ever before. No wonder, when we surveyed kids ages 8-11 last year, the top items they hoped Santa would bring them weren't toys but rather iPods and cellphones. Finding that toy that's going to "wow" kids is more challenging than ever before. And the challenges facing parents in this highly consumer-driven culture are more complex than ever before. It requires a constant consciousness of the variety of things young people know about and wantand the perpetual balancing act required by making sure the products you bring into your home reflect your values. It can be stressful when a parent's values and a child's demands are at odds, but it can also be a time for greater communication among families, and that's not necessarily a bad thing. In fact, educating kids to be savvy, considerate and discriminating consumers is an important part of family dynamics in our contemporary culture, where consuming, thanks to the Internet, can be a 24/7/365 experience. We consistently find that today's kids are remarkably savvy about what they wantand particularly what they want to spend their own money on. And, as much as no one ever wants a child to be disappointed in what he or she buys or receives as a gift, that can be a learning moment as well. As one father said to us when talking about his son's saving up his money to purchase something that ultimately was a disappointment, "There aren't too many times he's going to do that, and I'm glad it was $12 and not $12,000 that helped him learn the lesson to look more closely before buying." One of the goals we set for ourselves at the various Toy Fairs we attend is to try to identify the overall cultural and product trends that manufacturers are responding to and that will be represented in the toys and youth electronics products coming out this year. As we start sifting through the boxes and boxes of information we gather during these events and talking to manufacturers and retailersand a few familiesthere really are two overall trends that you'll be seeing this year. The two overall trends this year (2005): The trends we have noted are significant because they really represent the culture that we live in. Of all consumer products, toys historically have given the most accurate snapshot of the culture at any given time, and this year it's particularly fascinating. On the one hand, which will surprise no one, we're seeing an explosion in high tech gadgets that are geared to young people. On the other hand, and what some might call diametrically opposed, we're seeing some of the best classic toys and toy executions we've seen in years. Let's look at each of these trends briefly. Today's kids live in a technological world, as we've said before, and their comfort with technology, while surprising to many adults, is really nothing new. Today's kids have never lived in a world without sophisticated technology and as adaptive as we humans are right from the cradle, today's kids have taken to it with gusto. It's not surprising to see a 5-year-old navigate Web sites. We know an 8-year-old who, never having read the manual, daily re-programs his mother's phone with different ring tones using music his mother loathes. This is the height of hilarity to him, and a source of aggravation to her because even after having read the manual she doesn't know how to change the tones back. Kids' mastery of technology means that products likes WowWee's Robosapien and the new Robo Raptor that have been designed to be played with intuitively create a fluid play pattern for a 10-year-old, while an adult pores over the manual. At the same time, you'll see a big boom in communication devices, ranging from Hasbro's Chat Now, that mimics a real cellphone in its communications capabilities without incurring the costs to a real cellphone offered by Mattel and using the My Scene doll brand. These may be practical communications devices, but from a play standpoint, what they accomplish is allowing children to feel part of the culture and begin to experiment with adult-type interactions and roles. (This is no different from girls' toys in the 1920s, many of which were designed to prepare them to be housewives and mothers.) One of the key roles of play is to help children prepare to enter the adult culture as it is, and toys that do that have always been a key component of the toy business, for a long time (centuries if you want to count the toy swords and kid-sized stiffened linen armor that Medieval kids played with and other items of that nature). On the other hand, we're seeing a boom in so-called "classic" play. While this surprises some who think that kids who are engrossed with technology would never deign to pick up a crayon, that's certainly not the case. As a result, we've seen some incredible innovations from Crayola (like Eraseable Markers that are way cool and new Slick Stix twistable crayons that we can barely put down because they feel so neat to draw with) and strong lines from companies like LEGO and Playmobil and even wonderful games like Cranium's new Cranium Family Fun Edition. All of these engage children in different levels than technology doesand they're important both developmentally and for their sheer entertainment value. As we look at toysand as you do, tooand try to understand why such diverse toys may be interesting to and engaging for kids, it's important to remember that while "play" is a huge word, there are four distinctive modes of play that all children engage in:
Very often we talk to parents who tell us that their child appears to
have
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